(Behemoth | 0 Rage | 3.0s CD | 0 projectiles) Gain attack and heal 1% HP each second. Getting hit by 5 projectiles increases healing by 1%. Passive: gain rage on destroying buildings.
Family variants
15 variants · 15 dragons(Behemoth | 0 Rage | 3.0s CD | 0 projectiles) Gain attack and heal 1% HP each second. Getting hit by 5 projectiles increases healing by 1%. Passive: gain rage on destroying buildings.